Stories path of destinies3/4/2023 ![]() Most easily comparable to that of the Batman: Arkham games, there's a free flowing rhythmic combat style to it that somehow feels unique but familiar at the same time. Yo'l encounter a number of paths that you won't be able to go down in early play throughs and like Diablo before it, it gives you another reason to go back in again once you get the right gear.Ĭombat is interesting to say the least in Stories: Path of Destinies. ![]() There's a good amount of exploration in Stories, such as if you go exploring in areas off the beaten path in search of rewards or keep going towards your goal. Run around, slaying bad guys and opening up treasure chests to find loot to level up your character and your swords, each of which can be used to unlock new doors and open up new paths. In fact, it's a dungeon crawler at heart and the majority of it's mechanics can be described as Diablo-Lite in a way. Gameplay wise, Stories is somewhere in between Diablo and the Batman: Arkham games. There's a number of endings that I still have not experienced but I'm anxious to go in and see what it takes to get to them. There are well over twenty endings here (with only one of them being a full fledged, good triumphs over evil completely type of ending) and each of them are categorized like collectibles at the end of the game. That's they key though, this is a game that needs to be played through multiple times and needs to be experimented with to fully appreciate. The game tries it's best to fill you in on relationships and the smaller details of the world that Stories tries to establish, but until you spend enough time in the game to full understand what's going in, there won't be much of a connection. This is a double edged sword though because you'll be making so many choices that you'll rarely get even close to enough information to care about the characters you'll meet. Your choices will change a lot of what happens in your play through including who you'll meet and what you'll encounter. Do you A) Go after a super weapon that the emperor has been guarding or B) Go rescue your friend who has gotten himself into some trouble and may be able to supply you with the spark that the rebellion has been looking for. Here's how the game works you'll play through a section, fighting off bad guys and all that and then you're presented with a choice. It's a pretty interesting story but what sets it apart is how your choices change the outcome. His early retirement is ended when he's pulled into a conflict between a space emperor frog and a group of rebels after failing to protect a friend's son and literally walks straight into the war. Reynaldo is an ex-pirate who is content living to living out the rest of his days with a good book and a good glass of wine.also, he's a Fox. Not all of it's ideas feel like they really land quite as well as the others but this is no doubt a book worth reading. Spearhead Game's latest features a slew of different endings for you to explore and some solid action RPG combat. Stories: Path of Destines is kind of like that. ![]() Suddenly nothing was set in stone, I could be the hero, the loner, or even lead everyone into their death and it was all based on my choices (and hey, if all else failed, I kept my finger on the last page like any good 90s kid). Then I found the Choose Your Own Adventure books and everything changed. It's fitting that the bulk of Stories: the Path of Destinies is told via an interactive book since playing through it reminds me so much of my days going through my school's library looking for new adventures to go on hidden within the shelves. For better or worse, our reviews will help you decide whether or not to use cheats when playing the game. We review the game and then factor in how the available cheats affect the overall game experience. Welcome to our CHEAT factor Game Review of Stories: The Path of Destinies.
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